

I wanted to compose something that could capture the intentions of the scene, and after looking for inspiration in games like Everybody’s Gone to the Rapture and Gone Home, both which I feel this environment would be a good fit inside, I’ve come to the conclusion that sometimes, the best music is no music at all. Now, I know that music is not the focus of this, after all, I’m doing this as an Environment Artist, not a Composer. I started in music, I love music, nothing is as important as music for me, and yet, I can’t compose anything that fits the scene.

However, I’ve had to make some tough decisions this week… So with that, I’ve been polishing assets, redoing some materials and textures (still wishing my texturing was better), and getting ready to package the game. This may be the end of this chapter, but it is the start of the rest of my life. I dread to think where I would be without any of you. Thank you for playing such a large part into who I am today. Mark, George, Lothar, Marie-Claire, Chris, Nigel, Will, Sharon, Steven… The previous students before me, the ones that developed right next to me, and the new ones that remind me of where I was before, and the potential in their future. And I will never forget those that helped me get here. I will use everything I’ve learned to really push myself in the coming months. There were things I wish I did differently, sure, but I was in Media Lab 3 almost every day, working my ass off because I want a job in this industry that is so competitive and that has such an enormously high entry bar. This project has been all about putting everything into practice, and I very much have. It’s difficult to put into words how much all this has meant to me, and how much I’ve changed as a person, or even how much my skills have developed. I have to thank the tutors, ALL of them, for being so supportive and allowing me to develop my creativity and skills with so much freedom. I’ve pulled off something I am very happy with, and it’s something I never would’ve achieved if it wasn’t for how much I learned in the past year, as evidenced by my BA6. My modeling, UV’s, lighting, presentation, I believe all those skills are very good, they’ve developed in the past 3 months, of course, but still, the biggest change has been on texturing. This is where I feel like the most development has happened. But assets tend to be of a much lower quality. My tileable textures are nice, the ones that I spend a week tweaking in Substance Designer. From when we were doing textures in the old school way with Lothar, to when I learned to bake and everything was just…dreadful…Now, I don’t know. But of course, I was bound to run into problems, though they weren’t many, they did occur. All these methods of modeling and texturing were tried and tested during BA3a, so it was wonderful to just sit down and get on with the work. I much prefer to use more geometry, hopefully this will become far more widely used than it is now. I’ve used a combination of baking normal maps and the weighed normals method from games like Star Citizen and Alien: Isolation. Modeling the environment was a long but not particularly difficult task. There have been some troubles, but nothing that BA3a didn’t prepare me for. I’ve really come into my own as a 3D artist. This project has been the culmination of everything I learned in the past three years. I’ve much more to learn, and I love these people that have helped me so much throughout my years here at NUA. It’s a sad time really, I’m not ready to leave. This has been a time for personal development, skills development, and meeting new people. The end of the best three years of my life.
